- Tutorials
- Pattern design tutorial
- Part 2: Parametric design
- Drawing the straps
Drawing the straps
All we have to do now is flip a bunch of points on the other side, and create one single path that follows our bib outline.
And as we now have one path to draw the bib, we can (and should) remove the earlier paths we drew to see what we are doing.
The round
macro we added earlier is still required to calculate the points we
need to construct the half-circle. But we don’t want it to draw the half-circle
path. As it happens, that is the default behaviour, so we merely have to remove
it’s hidden: false
property.
mjs
design/src/bib
function draftBib({
Path,
Point,
paths,
points,
measurements,
options,
utils,
macro,
part,
}
) {
/*
* Construct the neck opening
*/
const target = (measurements.head * options.neckRatio) / 4
let tweak = 1
let delta
do {
points.right = new Point(tweak * measurements.head / 10, 0)
points.bottom = new Point(0, tweak * measurements.head / 12)
points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right)/2)
points.bottomCp2 = points.bottom.shift(0, points.bottom.dx(points.right)/2)
paths.quarterNeck = new Path()
.move(points.right)
.curve(points.rightCp1, points.bottomCp2, points.bottom)
.hide() // Add this line
delta = paths.quarterNeck.length() - target
if (delta > 0) tweak = tweak * 0.99
else tweak = tweak * 1.02
} while (Math.abs(delta) > 1)
// Construct the complete neck opening
points.rightCp2 = points.rightCp1.flipY()
points.bottomCp1 = points.bottomCp2.flipX()
points.left = points.right.flipX()
points.leftCp1 = points.rightCp2.flipX()
points.leftCp2 = points.rightCp1.flipX()
points.top = points.bottom.flipY()
points.topCp1 = points.bottomCp2.flipY()
points.topCp2 = points.bottomCp1.flipY()
/* Remove this path
paths.neck = new Path()
.move(points.top)
.curve(points.topCp2, points.leftCp1, points.left)
.curve(points.leftCp2, points.bottomCp1, points.bottom)
.curve(points.bottomCp2, points.rightCp1, points.right)
.curve(points.rightCp2, points.topCp1, points.top)
.close()
.addClass('fabric')
*/
// Drawing the bib outline
const width = measurements.head * options.widthRatio
const length = measurements.head * options.lengthRatio
points.topLeft = new Point(
width / -2,
points.top.y - (width / 2 - points.right.x)
)
points.topRight = points.topLeft.shift(0, width)
points.bottomLeft = points.topLeft.shift(-90, length)
points.bottomRight = points.topRight.shift(-90, length)
/* Remove this path
paths.rect = new Path()
.move(points.topLeft)
.line(points.bottomLeft)
.line(points.bottomRight)
.line(points.topRight)
.line(points.topLeft)
.close()
.addClass('fabric')
*/
// Shape the straps
points.edgeLeft = new Point(points.topLeft.x, points.left.y)
points.edgeRight = new Point(points.topRight.x, points.right.y)
points.edgeTop = new Point(0, points.topLeft.y)
points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
points.edgeRightCp = points.edgeLeftCp.flipX()
points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(
points.topLeft,
0.5
)
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
// Round the straps
const strap = points.edgeTop.dy(points.top)
points.tipRight = points.edgeTop.translate(strap / 2, strap / 2)
points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y)
points.tipRightBottom = new Point(points.tipRight.x, points.top.y)
/*
* Macros will return the auto-generated IDs
*/
const ids1 = {
tipRightTop: macro("round", {
id: "tipRightTop",
from: points.edgeTop,
to: points.tipRight,
via: points.tipRightTop,
/* Remove this to have the macro
* only create the points we need
* and not draw a path
hide: false
*/
}),
tipRightBottom: macro("round", {
id: "tipRightBottom",
from: points.tipRight,
to: points.top,
via: points.tipRightBottom,
/* Remove this to have the macro
* only create the points we need
* and not draw a path
hide: false
*/
})
}
/*
* Create points from them with easy names
*/
for (const side in ids1) {
for (const id of ['start', 'cp1', 'cp2', 'end']) {
points[`${side}${utils.capitalize(id)}`] = points[ids1[side].points[id]].copy()
}
}
const rotateThese = [
"edgeTopLeftCp",
"edgeTop",
"tipRight",
"tipRightTop",
"tipRightTopStart",
"tipRightTopCp1",
"tipRightTopCp2",
"tipRightTopEnd",
"tipRightBottomStart",
"tipRightBottomCp1",
"tipRightBottomCp2",
"tipRightBottomEnd",
"tipRightBottom",
"top",
"topCp2"
]
while (points.tipRightBottomStart.x > -1) {
for (const p of rotateThese) points[p] = points[p].rotate(1, points.edgeLeft) }
/* Remove this repetition
macro("round", {
from: points.edgeTop,
to: points.tipRight,
via: points.tipRightTop,
prefix: "tipRightTop",
hide: false,
class: 'contrast dotted',
})
macro("round", {
from: points.tipRight,
to: points.top,
via: points.tipRightBottom,
prefix: "tipRightBottom",
hide: false,
class: 'contrast dotted',
})
paths.rect = new Path()
.move(points.edgeTop)
.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
.line(points.bottomLeft)
.line(points.bottomRight)
.line(points.edgeRight)
.curve(points.edgeRightCp, points.edgeTopRightCp, points.edgeTop)
.close()
*/
// Add points for second strap
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
points.topCp1 = points.topCp2.flipX()
points.tipLeftTopStart = points.tipRightTopStart.flipX()
points.tipLeftTopCp1 = points.tipRightTopCp1.flipX()
points.tipLeftTopCp2 = points.tipRightTopCp2.flipX()
points.tipLeftTopEnd = points.tipRightTopEnd.flipX()
points.tipLeftBottomStart = points.tipRightBottomStart.flipX()
points.tipLeftBottomCp1 = points.tipRightBottomCp1.flipX()
points.tipLeftBottomCp2 = points.tipRightBottomCp2.flipX()
points.tipLeftBottomEnd = points.tipRightBottomEnd.flipX()
// Create one path for the bib outline
paths.seam = new Path()
.move(points.edgeLeft)
.line(points.bottomLeft)
.line(points.bottomRight)
.line(points.edgeRight)
.curve(
points.edgeRightCp,
points.edgeTopRightCp,
points.tipLeftTopStart
)
.curve(
points.tipLeftTopCp1,
points.tipLeftTopCp2,
points.tipLeftTopEnd
)
.curve(
points.tipLeftBottomCp1,
points.tipLeftBottomCp2,
points.tipLeftBottomEnd
)
.curve(
points.topCp1,
points.rightCp2,
points.right
)
.curve(
points.rightCp1,
points.bottomCp2,
points.bottom
)
.curve(
points.bottomCp1,
points.leftCp2,
points.left
)
.curve(
points.leftCp1,
points.topCp2,
points.tipRightBottomEnd
)
.curve(
points.tipRightBottomCp2,
points.tipRightBottomCp1,
points.tipRightBottomStart
)
.curve(
points.tipRightTopCp2,
points.tipRightTopCp1,
points.tipRightTopStart
)
.curve(
points.edgeTopLeftCp,
points.edgeLeftCp,
points.edgeLeft
)
.close()
.addClass("fabric")
return part
}